Books for Bob.

My eldest brother, faced with a knee operation, asked me what books I would recommend for him since he won’t be running around much. Recent books, generally. So, reacting to that on the spur of the moment and referencing some things I’ve read this year:

Science fiction:
Blindsight – Peter Watts, and any of his previous series if available (Starfish etc).
Alastair Reynolds, Gary Gibson, Vernor Vinge,
Blood Music – Greg bear
Stories of Your Life: And Others – Ted Chiang

Fantasy:
Scar Night – Alan Campbell, followed by Iron Angel and The God of Clocks
Farlander – Col Buchanan
American Gods – Neil Gaiman

Crime etc:
Lisa Gardner, Karin Slaughter, the Steig Larssen books (Girl with the Dragon Tattoo etc)
Archangel – Robert Harris
Flesh House – Stuart MacBride
Bait – Nick Brownlee

Humour:
Jeremy Clarkson, Littlejohn’s Britain,

That’s it for now. If I think of any more I’ll put them here.

Prince of Thorns — Mark Lawrence

I can never find enough of the stuff I really enjoy reading – the science fiction and fantasy that really absorbs me. I make do with crime, police procedurals and the like, which are effectively nicotine patches when I want a rollie. Seeing a twitter about Harper Collins wanting reviewers for a new fantasy I thought I’d give it a go. No loss to me. I generally only review books I like because those I don’t like I simply abandon. I didn’t abandon this one.

Prince of Thorns by Mark Lawrence is the best fantasy read I’ve had since Alan Campbell’s Scar Night. It got hold of me from page one and didn’t let go until I finished it on my second reading session on the second day. There’s humour here, gut-wrenching realism, high adventure, something that might be magic in the story, and certainly is in the telling of it.

Jorg appears to be a fourteen-year-old psychopath. His approach to life reminds me of that scene in Troy where Bad Pitt, as Achilles, runs at the huge champion put forth by the opposing army and just kills him, and doesn’t look back as he approaches that army and demands, ‘Who next?’ Jorg is not a fighter; he’s a killer. No comfortable homey moralizing here, and the point that nice guys tend not to be the winners is driven home with a flanged mace. It was almost as if the shade of David Gemmell had returned, somewhat nastier for the experience.

Thoroughly recommended. Thanks Mr Lawrence.

Bookmarks Competition Winners.

Righto, I’ve finally come to a decision on this. As I noted before, the winner was an easy choice, but second and third weren’t so easy. It’s also the case that I feel a bit miserable having to make the decision. This was why I mooted the idea of winners and runners-up being picked by poll – pure cowardice. My commiserations to those who put in a lot of work (probably, in some cases, making a dent in the profits of the companies they work for in the process) and thanks.

Here then are first, second and third:

Third prize goes to Mark Chitty basically because I like the look of these, the way the pictures were blended together in tune with the order of the books (two there for the Cormac series, one for the Spatterjay series and the one that blends The Technician with The Gabble, which works) and, to me, they just look right. The best of them I feel is the one with the Brass Man scene on it, because the blog address is clear.

Second prize goes to Rob Hartwell. It’s probably the most contentious because my name isn’t there, but it’s quirky and I like it, so there. It also works in the respect that POLITY is going to grab attention, maybe cause someone to investigate further.

First prize goes to K J Mulder. The bookmarks look great, my name is clear, my blog spot is clear – in fact ‘clarity’ is the best word to describe these – and he is the only one who thought to make each of his bookmarks book-specific, which is something that never occurred to me. After printing these were the ones that really stood out, simples.

 
Thanks again to everyone who took part in this!

Bookmarks Competition

Okay, I’ve just printed up all the bookmarks and am now in the process of judging the competition. I have to say that picking the winner was easy, but picking second and third is more difficult. Before I go on about that I have to say that just about every one of the entries is better than the bookmarks I produced!

Though many of them are great visually, I’ve had to apply certain criteria. Obviously these bookmarks serve a purpose beyond marking the page in a book someone is reading. I wanted them to advertize me and this blog (and of course my books), so all of these needed to be clear. Quite a few fell down in that respect: small blog address, name unclear, either not showing up too well because of a busy background. So, right now I have the winner and some on the shortlist for second and third.

I’ll be putting these up when I’ve finally made my choices. Thanks to everyone who put in an entry for this!

V is for Vance and Van Vogt.

Another load from my collection. There really should be more Vernor Vinge books here, since they’re bloody excellent.

JACK VANCE:
SERVANTS OF THE WANKH
CITY OF THE CHASCH
THE DIRDIR
THE PHNUME
THE ASUTRA
THE ANOME
SLAVES OF KLAU
EMPHYRIO
RHIALTO THE MARVELLOUS
THE HOUSES OF ISZM
THE BLUE WORLD
SON OF THE TREE
MARUNE ALASTOR 993
THE NARROW LAND
THE FACE
GALACTIC EFFECTUATOR
THE AUGMENTED AGENT
THE DYING EARTH

A. E. VAN VOGT:
AWAY AND BEYOND
EMPIRE OF THE ATOM
SUPERMIND
MORE THAN SUPERHUMAN
THE GRYB
THE FAR-OUT WORLDS OF …
ROGUE SHIP
CHILDREN OF TOMORROW
THE BOOK OF PTATH
THE MIND CAGE
THE WIZARD OF LINN
EARTH’S LAST FORTRESS

JOHN VARLEY:
MILLENIUM
STEEL BEACH
WIZARD
DEMON
TITAN

VERNOR VINGE:
ACROSS REALTIME

JOAN D VINGE:
WORLD’S END
PSION
PHOENIX IN ASHES
SNOW QUEEN
EYES OF AMBER

Underwater Oil Rigs

This seems like a good setting for near-future SF, something for Peter Watts I reckon:

Petrobras plans to turn science fiction into reality to extract oil from the vast pre-salt oil fields discovered off the south east coast of Brazil.

The plan is to construct ‘cities’ more than 2,000 metres under water, containing machines, giant pieces of equipment and robots that could inspect the systems being used to extract millions of barrels of oil. Many operations would be fully automated while others would be controlled by humans at a distance.

Warhammer Prador Codex

The Warhammer Prador Codex can be found here, and I’ve also stuck a permanent link in the sidebar. Have fun with it!

This is a not-for-profit, free-source expansion to the world of Warhammer 40k, written by TheCyben and The_Grin_Reaper using all kinds of intellectual property from other, perhaps more talented but certainly less inebriated people. We thank them all, and remind you, the Prador Codex user, to support them by purchasing their books, games, models, Christmas albums and signed commemorative plates where applicable.

This FanDex is dedicated to five very important groups, without whom it would never have been made a reality. In no particular order of importance, they are:

The Whangarei Wargamers Games Workshop and the 40K design and writing teams, the Unholy Legions of Heavy Metal Sci-fi geeks of the world (and the net – cheers Wikipedia) and (with a whole group to himself):

Mr Neal Asher, the man who first imagined the Prador and brought them to life through a series of books which will one day form the core of our new religion…

Well, maybe not! But if you enjoy this ‘dex, be sure to check out Neal’s writing, and if you love his writing and enjoyed seeing the Prador chew through some Orks and Tau and such, perhaps you should start an army and join your local Wargaming club. They’re not half as creepy as they look, I assure you!

One more time for the slow kids…

This is not an official GW or 40k product. It is not an official expansion of the Polity universe, or in any way endorsed by Neal Asher’s publishers. This information is designed to be freely used, distributed and copied – if someone tries to charge you for it, first kick them in the groin and then get an adult to sue them black and blue. What YOU or ANYONE does with this ‘dex is not the responsibility of TheCyben or The_Grin_Reaper, no matter what your mum says.

Enjoy responsibly, and kick arse!

More Fun With Prador!

Here’s some more from Andy Bryenton:

Key to the tactical difference between the Prador and other more conventional factions in 40k is the concept of chemical, pheromonal control and command. The most utterly alien aspect of the Kingdom, to me, is not the lack of compassion (we can see enough of that on the 6 o clock news among our own species, unfortunately), but the lack of free will.

To that end my ally in this project, Kurt, has helped by developing some tactical commands issued via pheromonal means, and a range of random consequences should any ‘junior’ Prador stray out of their elders’ influence. Obviously in terms of canon, it’s obvious that cunning individuals like Vrell can think for themselves, and know how to carry out a mission light-years from their old dad. But on the tabletop it adds a bit of narrative flavor if the scuttling hordes need to stay in some kind of cohesion, or else decide it’s a good time to knock off some sibling competition!

Also included is the draft of the cover – my apologies for my awful artistic skill, but hopefully that’s a menacing looking Second Child with some heavy weapons and a few cybernetic bits welded on…

For your perusal, then…

Pheromonal Commands and Chemical Imperatives

Prador orders do not take the form of spoken language, like the commands barked out by human drill sergeants or flickers of code as between engines of war. Prador utilize a language of chemicals and pheromones to control their lessers, commanding them against their will at a moment’s notice. Indeed, free will is an unknown concept in Prador society, where the might of the elder generations is made manifest through their undeniable orders.

Chemical Imperatives may be used at any time by Prador equipped with them – even during the opposing player’s turn.

When issuing a Chemical Imperative, roll a d6 for each Prador unit within 12”. On a 3+ they obey the chemical order given without question. On a 1 or 2, the shifting winds of the battlefield dilute the pheromones with the scent of blood and high explosives, causing confusion and panic. Squads who fail this roll are subject to Disobedience next turn.

Suppressing Fire! – any Prador of a lower Generation within 12” immediately fire their Railguns (not special weapon variations) at the nearest enemy unit. May not be used when locked in combat (8pt)

March or Die! – any Prador of a lower generation within 12” immediately make an additional run move on 2d6, taking all appropriate terrain tests. This move may not be used to assault enemies or exit combat. (3pt)

Shells Down! – all Prador of a lower generation within 12”dig into the dirt, effectively becoming living fortifications. Prador who are Shells Down benefit from a 2+ armor save, but cannot move during the movement phase after they re-emerge. (8pt)

Feed Me! – the nearest Prador of a lower generation is immediately sacrificed to regenerate a single wound on the issuer of this imperative. The Prador thus sacrificed must be of the right size – i.e. a Third Child must be sacrificed to regenerate a Second Child, a Second-Child for a First Child, and a Second Child or a First-Child for an Adult. Gulp! This imperative may not be played AFTER a Prador has lost its final wound to prevent its removal from the game. (10pt)

Feel the Hate! – all Prador of a lower generation within 12” gain the Preferred Enemy rule this turn against a single nominated race (usually the one they’re currently fighting, if the Prador high command have gotten their chemicals right!) (5pt)

Disengage! – any Prador of a lower generation within 12” who are locked in combat immediately break free and move 3d6, away from the combat. The enemy may not pursue or consolidate, as if the Prador unit had just Hit and Run. (8pt)

Destroy Them! – all Prador of a lower generation within 12” gain the Furious Charge special rule for this turn (5pt)

Scuttle! – any Prador unit of a lower generation within 12” completely ignores terrain during its next movement phase, except impassable terrain. (5pt)

No Mercy! No Quarter! – any Prador within 12”gain the ability to fire into a combat which includes models on their own side, so long as those models represent Prador children of a lesser generation or human thralls. Failed ‘to hit’ rolls are counted as striking Prador models! (10pt)

And this….

Prador General Special Rules

Perhaps no other race encountered by man is quite so alien as the Prador – except the Tyranid hive mind, which may or may not be cosidered a ‘race’ at all. By turns inscrutable, violent and downright stereotypical (in that they really do eat people!), these xenos have a society as complex as that of Man, with technology easily equal to our own. That being said, the alien predispositions of the Prador are never more apparent than on the field of battle.

Eaters of the Dead – Prador may never consolidate or make sweeping advances – instead, they devour the bodies of the dead, crunching bone and armor with their grisly mandibles.

Merciless – The Prador have no concept of a ‘right to life’ – their Children are only allowed to survive so long as they prove useful. Any unit of Prador Third Children who flee from battle (failed leadership test etc) within shooting distance of a railgun-armed superior (A Prador of the First, Second or Adult generation) is immediately fired upon by that superior, regardless of whether they have already fired their railguns this turn.

Pheromonal Web – All Prador are bound together by the will of their Sire, with a clear hierarchy delineating the chain of command. Every Prador in your army, excluding Drones and Thralls, is subject to the rules for Disobedience if they are not at all times within 12” of a Prador of a higher generation, with First-Child Tribunes and Adults at the top, First Children on the second tier, Second Children below them, and Third Children at the bottom.

Prador out of Pheromonal Web range at the start of their movement phase must roll on the Disobedience table.

Disobedience –

When a Prador is out of Pheromonal Web range, or otherwise has to roll for Disobedience, roll a D6 and consult the table below:

1 – Slavish Devotion – the Prador continue with the mission plan, fearful of reprisal if they disobey!

2 – Where’d they go!? – the Prador must move toward a higher generation model this turn, and make no other moves. They may still shoot and assault as normal in the appropriate phases.

3 – Panic! – The Prador must move 2d6 scatter this turn, and make no other moves. They may still shoot and assault as normal in the appropriate phases.

4 – Run Away! – the Prador leg it 3d6 toward their deployment zone table edge. If they go over the edge they are removed from the game entirely. This move counts as ‘fleeing’ under the Merciless rule.

5 – Paralysed with Indecision – The Prador may not move, shoot or assault this turn unless compelled by a Chemical Imperative. If locked in comat, they may not attack or counterattack.

6 – Now’s Our Chance! – Sensing weakness in their Elders or siblings, the Prador revert to their genetic urges and try to thin out their own numbers! The affected unit immediately shoots at the nearest other Prador unit, or if none is in range, makes its full move and then shoots at the nearest other Prador unit.

In cases where two or more Prador units are locked in combat with enemy forces and one of them rolls this result, ALL Prador in the affected combat assualt EACH OTHER this turn, while the enemy may choose either to stand there and watch (after all, it’s quite entertaining) or leave the combat and ‘consolidate’ away 2d6”. As they are not involved in the combat any more (internecine war is very single minded), no enemy models make any attacks or counter attacks this turn.

Prador locked in combat who roll this result count as (5), Paralyzed with Indecision.

Moves caused by Disobedience allow Prador to flee from combat – if they are locked in combat and are then forced to move (i.e. by Panic, Run Away, Where’d They Go?), they suffer a number of wounds equal to the number of enemy models who were in base to base contact with them. These may be saved as normal.

More Gamer Stuff

Here’s some more gamer stuff from Andy Bryenton:

The first test game has come and gone, and it’s been a great success. Very narrative rich, very exciting, and quite a close victory for the Prador, which is satisfying.

As I explained before, taking a complex and savage race like the Prador and turing them into a Warhammer army has meant inventing new unit types and battlefield roles for what would seem to be in your books a very versatile and non-unit-bound species.

I’ve tried to base the whole structure on the hierarchy of Third, Second and First Children, with the big, legless Adult hovering at the top of the pyramid.

So… here are the categories:

HQ (command units)
Adult Prador
First Child ‘Tribune’ (Delegated mission leader… he’d better hope he’s successful!)

Troops (Basic units, usually in groups of 10-20)
Third Child Interdiction Squad (medium range railgunners with a couple of heavy weapons)
Third Child Assault Squad (code-named ‘Eliminators’ by the Imperium)
Third Child Scouts/Infiltrators (Code-named ‘Intruders’ by the Imperium)
Human Thralls (fitted with suicide bombs for extra nastiness!)

Elite Units (Rare, S.A.S – equivalent troops and tactical command groups. Ususally in small groups)
Second Child Tactical Commander (Leads units of Third Children. Code named ‘Executors’)
Second Child Shock Troops (Heavy, shock-assault elites. code named ‘Eviscerators’)
Spatterjay Thralls (Feel no pain, have no fear… virus-infected Thralls which are hard to kill)

Fast Attack (Outflanking, surprise attack and fast response units)
Prador Attack Drones (bladed, high-atmosphere insertion anti-personnel weapons)
Prador Gun Drones (code named ‘Eradicators’ – anti-armor rapid deployment drones)

Heavy Support – (Heavy weapons, defensive units and tank-killers)
First Child Tankhunter (a First Child of lower status than the Tribune, deployed in the role of tankbuster and long-range heavy railgun / particle weapon support)
King’s Guard (I had to put these guys in! What’s heavier in hand to hand combat than a huge, armored, Spatterjay-Virus-mutated Prador with a bad attitude? That’s a rhetorical question!)
Thrall Barge (A hovering Thrall control, processing and deployment vehicle, lightly armed with point defense masers. For extra horror, it can enslave enemy troops and core out their living brains on the fly!)

This army list closely follows the pattern of other Warhammer 40k armies without being too powerful or too weak. The unique tactical facet of the Prador army is its pheromonal web of control and command, in which a strict hierarchy must be preserved. On the tabletop battlefield, lower-order Prador cannot stray too far from a commanding ‘officer’, lest they become subject to randomly determined disobedience effects, up to and including killing each other instead of the enemy! The plus side of this is a set of instant-effect Chemical Imperative orders, obeyed without question or the burden of morality…

For example, in the test game, the poor old Adult Prador was under seige, shot down to one remaining wound by a heavy tank. Just before he could be charged by a rampaging Daemon (yep, there’s gonna be some wierd crossovers in this thing!) he successfully issued the pheromonal command ‘Feed Me!’, devouring the Second-Child commander of a nearby unit and re-gaining one wound to weather the assault.


Another unit successfully issued the ‘Show No Mercy!’ command, firing into a melee which included their own troops. While Prador casualties were high, the enemy were routed by attrition.


Sadly, though, the First Child commanding the front-line assault got out of line, and his disobedience cost him his life. He rolled ‘Paralyzed by Indecision’, and was powerless to stop a group of heavily armored humans slicing him limb from limb!

So, short answer, things are rolling along nicely. Another of the Northland Wargames Alliance has voiced his intent to raise an ECS force to crush the Prador menace!